/**
 * Id of the mod, default is `minecraft`
 */
let MOD_ID: string = "minecraft";

/**
 * Set id of the mod
 * @param id
 */
export function setModId(id: string): void {
  MOD_ID = id;
}

/**
 * Get Id of the mod.
 * @returns Id of the mod.
 */
export function getModId(): string {
  return MOD_ID;
}
